
I jam packed my park and never had an issue. Just try not to look at the peeps up close. It’s certainly sharper, but that’s about it. Some graphical improvements have been made, but nothing feels that noticeable. RCT3 looks as polished as it can be for a 16 year old game. I ended up building something similar to Alton Tower’s Oblivion, a humongous vertical drop designed to make wearing white trousers very risky. Placing them a piece down at a time, constructing the coaster of your dreams is more than achievable. Thankfully, building custom coasters isn’t such a hardship. Especially when you place something, find you can adjust it and must demolish to start over. There’s other quirks to get used to as well, and it just gets a touch frustrating at times. Initially I found myself placing objects and deleting by accident almost immediately, the difference between a tap and a long press the quirk I had to get used to. There’s a handy tutorial from the start that also will get you up to speed in about ten minutes, and you’ll be diving into the menus on the ZL and ZR buttons and getting around quite easily. The placing of objects can be a little tricky, though. The controls for the Switch version are decent, but not always great.


Janitors not doing enough? Just grab them and make them clean up the puke. Track your income, play with graphs and change charges accordingly to make the most out of attractions and make the big bucks. Management is as in depth as you remember with every penny counted (yes you can change from dollars to pounds).
